Developed a website to allow students to submit and answer questions to practice for Capture the Flag, a cyber security competition by Facebook
Complete a 10-week project with a client that includes a technical problem, project management, teamwork and creativity.
Lead the team with duties such as: creating the wireframe, making decisions on website design, delegating tasks, communicating with client, and setting weekly meetings.
A class project in which I had to create a Simon Says game entirely in JavaScript. This allowed me to have a better understanding about game development and learn about game loop.
Twitch was looking for 3 software engineer interns in 2015. Took the opportunity to turn my application into a website.
A project was requested by my professor, Jason Pittman, for a program used for research. He wanted to test people on their ability to recognize a strong password from a weak password.
Riot posted an API Challenge on the League of Legends client. Even though it was seen a week before the deadline, I thought that I might as well give it a shot.
A class project in which we had to find a client who needed a website. I worked as one of the two developers in a team to create a website showcasing people's stories, similar to Humans of New York. Went through the process of scrum to achieve our goal in 10 weeks.
"You live a happy life. Suddenly one day, you awoke to the sounds of screams. Everywhere you looked, there was nothing but flames and the smoke that risen from it. You must escape to safety up on the trees where you left your hot air balloon. But your friends need your help! Can you save them all before the fire engulfs you?"
My first game built during the Global Game Jam in 2015, hosted by the University of South California. I worked alongside others officers from mu University, Cal Poly Pomona, Game Design & Development Club. The team consisted of 2 people: Shaina, a talanted graphic designer, and I as the developer.